Showing posts with label Convert Bitmap. Show all posts
Showing posts with label Convert Bitmap. Show all posts

Tuesday, August 24, 2010

Convert Image to Black and White

Convert Image to Black and White with this simple method

public Bitmap ConvertToBlackAndWhite(Bitmap sampleBitmap){
ColorMatrix bwMatrix =new ColorMatrix();
bwMatrix.setSaturation(0);
final ColorMatrixColorFilter colorFilter= new ColorMatrixColorFilter(bwMatrix);
Bitmap rBitmap = sampleBitmap.copy(Bitmap.Config.ARGB_8888, true);
Paint paint=new Paint();
paint.setColorFilter(colorFilter);
Canvas myCanvas =new Canvas(rBitmap);
myCanvas.drawBitmap(rBitmap, 0, 0, paint);
return rBitmap;
}

Convert Image to Negative in Android

Convert Image to Negative with this method

public Bitmap ConvertToNegative(Bitmap sampleBitmap){
ColorMatrix negativeMatrix =new ColorMatrix();
float[] negMat={-1, 0, 0, 0, 255, 0, -1, 0, 0, 255, 0, 0, -1, 0, 255, 0, 0, 0, 1, 0 };
negativeMatrix.set(negMat);
final ColorMatrixColorFilter colorFilter= new ColorMatrixColorFilter(negativeMatrix);
Bitmap rBitmap = sampleBitmap.copy(Bitmap.Config.ARGB_8888, true);
Paint paint=new Paint();
paint.setColorFilter(colorFilter);
Canvas myCanvas =new Canvas(rBitmap);
myCanvas.drawBitmap(rBitmap, 0, 0, paint);
return rBitmap;
}

Convert Image to Sepia in Android

You can easily convert your images to Sepia format using this method in Android

public Bitmap ConvertToSepia(Bitmap sampleBitmap){

ColorMatrix sepiaMatrix =new ColorMatrix();
float[] sepMat={0.3930000066757202f, 0.7689999938011169f, 0.1889999955892563f, 0, 0, 0.3490000069141388f, 0.6859999895095825f, 0.1679999977350235f, 0, 0, 0.2720000147819519f, 0.5339999794960022f, 0.1309999972581863f, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1};
sepiaMatrix.set(sepMat);
final ColorMatrixColorFilter colorFilter= new ColorMatrixColorFilter(sepiaMatrix);
Bitmap rBitmap = sampleBitmap.copy(Bitmap.Config.ARGB_8888, true);
Paint paint=new Paint();
paint.setColorFilter(colorFilter);
Canvas myCanvas =new Canvas(rBitmap);
myCanvas.drawBitmap(rBitmap, 0, 0, paint);
return rBitmap;
}